tag:blogger.com,1999:blog-55489179466837943982024-03-13T14:12:31.389-07:00rancor709's adventures in 40kRancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.comBlogger32125tag:blogger.com,1999:blog-5548917946683794398.post-35472404451894757462011-09-25T18:10:00.000-07:002011-09-25T18:12:46.534-07:00I found it<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-2SqouUlZP6Q/Tn_RVLacCZI/AAAAAAAAACI/_BjTMQoSC3o/s1600/Frankenberry.jpg"><img style="float: right; margin: 0pt 0pt 10px 10px; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/-2SqouUlZP6Q/Tn_RVLacCZI/AAAAAAAAACI/_BjTMQoSC3o/s320/Frankenberry.jpg" alt="" id="BLOGGER_PHOTO_ID_5656469818771769746" border="0" /></a><br />Well Here is a very poor picture of What I got painted today. It is Flesh Construct from Malifaux. And for a hasty picture from my camera with poor lighting here you go. It is being made to look like one of my favorite Ceral characters growing up Frankenberry! Its the yummy strawberry cousin of Count Chocula!Rancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-74741481327992123922011-09-25T14:38:00.000-07:002011-09-25T14:41:22.461-07:00Inspiration oh what's that word...MotivationHi All,<br /><br />Feeling a bit of lack of motivation at the moment and trying to figure out why. My Malifaux campaign has kicked off and the first game was a smashing success for the players and for me observing. I have a ton of built and primed models that I need to get painted up and yet I am having trouble getting paint to pallet and pallet to brush and brush to model. Oh well I think I just need to start and then i'll get into it today. Wish me luckRancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-58872847092582463812011-09-24T10:13:00.000-07:002011-09-24T10:17:02.778-07:00You Know its Wyrd! Gaming Concepts I like Intergrated turns<h2 class="title icon">aming Concepts I like, Intergrated Turns and start of turn initiative flips. </h2> <div class="content"> <div id="post_message_7707"> <blockquote class="postcontent restore "> Hey Gang,<br /><br />The 709 coming in with another adventure into his mind. Okay Gaming concepts or concepts, mechanics, and ways of interacting within a game that appeal to me. I am really falling in a deep committed love with Alternating activation within a turn. In other words chess style activation where you move a piece and then I move a piece. <br /><br />This concept is most prevalent in Malifaux where the game works by alternating model activations with in the turn. This continual interaction between players as opposed to I move everything, I shoot everything, I assault everything, your turn mechanic of other more traditional games. Or even the I move this piece, shoot this piece, and do all actions with this piece before I move my next piece but before you get a chance to go. Integrated turns is the common mechanic speak with in the industry.<br /><br />This integration of turns makes for a highly dynamic battlefield where a turn of the events on the right may be instantly offset by a failure on the left. As opposed to seeing an entire battle develop one turn at a time. Integrated turns means the battle develops over the course of the turn. This leads to a highly cinematic experience of bringing the drama to a small area and seeing how those characters are affected by it.<br /><br />No concept is more loathed or is the basis of the so called net-listing than the Alpha strike. The concept that has been talked about in numerous places of I set up my models roll for initiative and pick my models up. In a turn based game, which permits one side to fully activate before the other has a chance to means deployment is of premium importance and that if a ranged force has excellent luck your game may be over before it truly begins.<br /><br />Again this alpha striking is not unheard of in an integrated turn system. It is however harder to pull off. The integration of the turn means you may be able through some mechanic or rule to activate additional models at once, however, I will have the rest of models to go after those are done meaning your strike could potentially leave you vulnerable to counter attack.<br /><br />On the subject of Initiative I am a huge fan of initiative being a dynamic process. That is not being fixed from the start of the game to the end of the game. In history initiative has changed hands rapidly and fluidedly. In some games for example such as chess which sports an integrated turn system, it has a fixed initiative order always, Light pieces followed by dark pieces. chess would be a very different game, if you could potentially have white or black move twice in a row.<br /><br />This is a part of Malifaux design that elevates the game in my eyes and opinion of it. The ability to not have initiative turn one, but to regain it in turn 2 dynamically effects strategy and activation orders. It forces you to continually plan and even decide if I have to spend resources to be able to make the first move this turn. That makes for a level of strategic depth, that adds to fun of this game for myself. <br /><br />So I said all that to say this. The concepts of intergrated turns and dynamic initiative for me really make a game exciting and engaging. My brother just recently started playing Malifaux its the first mini's game he's really been excited for. And a lot of what he states appeals to him in this game was the fact that he's always doing something. He only has to wait for me to move a model and do its stuff. before he can react to it. It keeps him focused on the game and keeps him wanting to play. The other thing is not having a set move order or even a who goes first order every turn, really appeals to him. Again he can decide what needs to happen and if its better to not move a unit, but do something else with it he can do that without worrying what phase of the game he's in.<br /><br />All in all these two concepts I would like to see in other games. </blockquote> </div> </div>Rancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-25867267754844528492011-09-10T08:11:00.000-07:002011-09-10T08:18:09.783-07:00So 40k ehhI'm in a weird spot in my hobby life. Time wise I'm limited and the amount of time a standard 4ok game takes is meaning I haven't been able to play a 40k game in about 3 months. Couple this with the finding of a game called Malifaux. This game has taken my close circle of friends by storm and I find myself orchestrating a campaign for us. I'm really enjoying the game more so then I have enjoyed 40k in the last year.<br /><br />One of the truths I've come to is I don't really like to play 40k in a competitive manor. I'm tired of fighting Space Wolves, IG and Grey Knights with a sprinkling of Blood angels. I'm tired of not being able to bring the nids out in the local environment because everyone is playing tournament style lists at pick up game time. I don't want to play a tournament game when I'm just looking for a pick up game. I just want a nice relaxed game of 40k without all the crazy WAAC. My close friends locally have moved away from 40k and to malifaux and so I'm being drawn to that. Eventually I'll come back to 40k not retiring just not planning on doing any tourney's with them outside of Adepticon where I plan to combat patrol again. I really enjoy combat patrol 400pts of fury just makes 40k more enjoyable then 2000pts of spam.<br /><br />Its where i'm at could change in a week, could change in a year. Till then keep rolling.Rancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-44531810652274338292011-06-03T17:01:00.001-07:002011-06-03T17:02:45.881-07:00Mini War Gaming Open Letter to GWWell Just watched Matt's Open Letter to Gw.<br /><br />From a Very successful Store and business owner. Who echoes many of things I already said in my letter. So I had to post his video here.<br /><br /><a href="http://www.youtube.com/watch?v=isXNJMhBteY">MATT"S OPEN LETTER</a>Rancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-80112804452376290042011-05-17T20:30:00.001-07:002011-05-19T19:05:35.128-07:00An Open Letter to GW<!--[if gte mso 9]><xml> <w:worddocument> <w:view>Normal</w:View> <w:zoom>0</w:Zoom> <w:trackmoves/> <w:trackformatting/> <w:punctuationkerning/> <w:validateagainstschemas/> <w:saveifxmlinvalid>false</w:SaveIfXMLInvalid> <w:ignoremixedcontent>false</w:IgnoreMixedContent> <w:alwaysshowplaceholdertext>false</w:AlwaysShowPlaceholderText> <w:donotpromoteqf/> <w:lidthemeother>EN-US</w:LidThemeOther> <w:lidthemeasian>X-NONE</w:LidThemeAsian> <w:lidthemecomplexscript>X-NONE</w:LidThemeComplexScript> <w:compatibility> <w:breakwrappedtables/> <w:snaptogridincell/> <w:wraptextwithpunct/> <w:useasianbreakrules/> <w:dontgrowautofit/> 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<w:lsdexception locked="false" priority="19" semihidden="false" unhidewhenused="false" qformat="true" name="Subtle Emphasis"> <w:lsdexception locked="false" priority="21" semihidden="false" unhidewhenused="false" qformat="true" name="Intense Emphasis"> <w:lsdexception locked="false" priority="31" semihidden="false" unhidewhenused="false" qformat="true" name="Subtle Reference"> <w:lsdexception locked="false" priority="32" semihidden="false" unhidewhenused="false" qformat="true" name="Intense Reference"> <w:lsdexception locked="false" priority="33" semihidden="false" unhidewhenused="false" qformat="true" name="Book Title"> <w:lsdexception locked="false" priority="37" name="Bibliography"> <w:lsdexception locked="false" priority="39" qformat="true" name="TOC Heading"> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} </style> <![endif]--> <p class="MsoNormal">An Open Letter to Games Workshop,</p> <p class="MsoNormal"> </p> <p class="MsoNormal">To whom it may concern,</p> <p class="MsoNormal" style="line-height: 200%;"><span style=""> </span>My name is Joseph Girard, I have been in the hobby since 2002 when I came across your store as a teenager fresh in college. I have been a loyal and continuous purchaser till this very day. The reason for my letter is to bring to your attention the feelings I and many other hobbyist have about your business decisions regarding the trade terms in the European Union, and the price increase that is slated for the end of this month.<span style=""> </span>This will be your third price increase in as many years without providing additional value for the products that are being affect.<span style=""> </span>This most recent increase is highly concerning as your company has embarked on a cost saving measure to recast many of its metal miniatures into resin a notably cheaper material then raw metal.</p> <p class="MsoNormal" style="line-height: 200%;"><span style=""> </span>Having gone over your financial statements made public over the last two years I have noticed a trend of sluggish sales and a higher cost of goods sold.<span style=""> </span>The cost of goods likely being a twofold problem of increasing cost of your primary raw material tin and oil based plastic as the oil market has spiraled out of control. The other factor was far more stunning the sluggish sales and the relative lack of movement of product resulting in excess inventory.<span style=""> </span>Now typically, at least according to my old professors in economics and business when supply is high the price of something should go down to compensate. However your company has very cleverly decided that my professors were wrong and the correct course of action is to increase the price.<span style=""> </span>Now over the short run this approach will help you maintain profit with a smaller sales base, but the goal of any company is to grow sales. Your current pricing structure in an economic environment we have currently is going to force many of your core and new customers to rethink their buying habits. Thus likely reducing the amount and volume of their purchases, resulting in a glut of supply for your product of which demand is reducing.<span style=""> </span>Now I'm not saying you're wrong but looking at your situation objectively I would say that a price increase is a short sighted practice that will have long term consequences on the health of your financial statements.</p> <p class="MsoNormal" style="line-height: 200%;"><span style=""> </span>A company must have customers in order to exists. Your pricing decisions are forcing many to look at other gaming systems that are providing products that are approaching your standard, and in some cases exceeding it. While it is up to each individual to decide what provides them with the most value for their dollar, your structure is causing many to decide GW is no longer for them. So why may you ask do I care to inform of this. The reason is I love the hobby and I really enjoy the universe you have created, however your pricing is making my enjoyment of that universe lessen and make me no longer willing to grow the hobby for you.<span style=""> </span>You have limited marketed and most of your customer actual come because a veteran of your hobby sold them on it.<span style=""> </span>If you lose your veterans and your entry cost remains as high as it is, you lose your new players, then who will pay the light bill, and more importantly who will I game against. </p> <p class="MsoNormal" style="line-height: 200%;"><span style=""> </span>Now as to the business of your new retail trade agreements that force stores to only sell to their own areas. You are within your rights to do this, however<span style=""> </span>I think the bigger picture is being lost. We live in a world that technology and rapid and cost efficient shipping exists. Also many of the developed nations in which you have customers have access to the internet and information regarding pricing and currency exchange rates. Your current regional pricing structure hasn't recognized the changes in relative value of currency in the last 10 years, this has resulted in our gaming brothers and sisters in Australia to pay nearly twice the price that a customer in London England would pay for the same product.<span style=""> </span>A similar inequity exists between the gamers in Canada and the United States where Canada is paying nearly 25% more than a United States customer despite the currency being equivalent over a five year period. </p> <p class="MsoNormal" style="line-height: 200%;"><span style=""> </span><span style=""> </span>Your new trade terms restricting the sale of products means that consumers in Australia are forced to pay over fair market price for your product.<span style=""> </span>Now many of them will have access to relatives, or other means of acquiring models at a fair market value.<span style=""> </span>However your move also blocks many retailers who depend on third party vendors to stock their shelves at a lower cost than they can get from you directly.<span style=""> </span>Ultimately wither the product is sold in England or Australia your company profits from the sale, however if your able to force your pricing on Australia you stand to make substantially greater profits from that. <span style=""> </span>However what your doing is gouging one nation and restricting their access to what the actual price of the product should be. </p> <p class="MsoNormal" style="line-height: 200%;"><span style=""> </span>Many gamers in Australia are simply saying enough is enough and are leaving you.<span style=""> </span>Others are going to reduce their spending or not start new projects. Overall this move will result in a lowering of sales not only in Australia but in England as well. You are entitled to create the trade terms you would like to create I'm not one to judge.<span style=""> </span>I will say you can fleece a sheep many times but you can only kill it once.<span style=""> </span>And the reaction your moves have stirred shows this move may have been a kill shot for many in the community as a whole. Again why do I care, because I hate seeing a company shoot itself in the foot especially during these economic times and I like playing your games with other people.</p> <p class="MsoNormal" style="line-height: 200%;"><span style=""> </span>Personally I speculate that these moves will lessen your overall position in the market place as many disillusioned and now priced out fans will seek other game systems for them to spend their limited disposable income. As your entry cost continue to rise I see other game systems priced in the startup niche that your proud company once dominated grabbing the next generation of war gamers and setting into place the roots that will erode your market share.<span style=""> </span>GW was once a great company, your recent moves have shown that you will willing sacrifice the community pursuing short term fixes to problems that were caused by short term fixes a few years ago.<span style=""> </span>The problem is after three years of getting stepped on many are getting up and I wonder if you can sustain their lose or the people they would have brought over to your hobby. Instead being heralds for a different company or a different hobby all together. I do know we live in interesting times GW and I do honestly hope that<span style=""> </span>you Find what you are looking for.</p> <p class="MsoNormal" style="line-height: 200%;"> </p> <p class="MsoNormal" style="line-height: 200%;">Your Friend </p> <p class="MsoNormal" style="line-height: 200%;">Joseph Girard</p>Rancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-27314750948437767162011-04-04T10:00:00.000-07:002011-04-04T10:07:18.495-07:00Adepticon Was AwesomeHoly cow Adepticon if you haven't been you should go. It was amazing. One of those places that you hype up and then its able to live up to the hype. This was my first Adepticon and as I attempt to recover from it I'm still in awe of the entire situation. First off Hats of to Privateer Press the Press Ganger Crew that was their and one of the most brilliant ideas I'd ever scene. I now have played have bought and am excited to buy and play more Privateer Press Warmachine then I ever thought I would be. I had stated flat out I would never get into warmachine. The irony was not lost on me after getting my swag bag and finding cryx inside I was able to trade it for Menoth. With Menoth I played my build and battle game and won the rule book. 20 mins later I was down the vendor hall buying a box of Exemplar bastions. At bitz trading I found the choir of Menoth. and at 2am I went to a vendor and found a solo I wanted for my 25 point. I not only bought the box of exemplars I put them together immediately. My buddy who got the cyrx box traded it for Khador, he bought man a wars, a rifle company, his card deck, we both bought templates and he got me the Menoth book and counters as a late birthday present. So yeah know I'm one of those gamers that plays and is excited to talk about multiple systems. Thank you Adepticon and thank you Privateer PressRancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-19172149304757041772011-03-20T06:31:00.000-07:002011-03-20T06:35:17.262-07:00Adepticon Lets do thisSorry for the long break between posts. University was brutal last semster and I moved halfway across the country. Finally back into the sing swing of things and new vids will becoming to my channel. Full adepticon coverage and really full coverage of combat patrol as that is what I am playing in at adepticon. Taking both of my favorite armies out for a combat patrol spin. My vanilla marines and my nids. Intro vids will becoming for those armies detailing what I'm taking showing the mini's off and generally talking the reasons I am taking the list. So lots of fun stuff planned over the next week or so. See you at adepticonRancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-50593860631720339252011-01-09T13:20:00.001-08:002011-01-09T13:23:07.494-08:00Battle Report 3 Nids Vs WolvesThe pull of the hive mind is strong, so strong that it actually filmed itself.<br /><br />Here is the latest battle report between my Nids and the Space Wolves. Very fun game very wrongly played rules by us. Was fun but don't try what your about to see because its not legal per the rules of the game! Still a blast as always playing my opponent, cause I can't blame him I thought you could do the same thing. It pays to read all a unit entry and all of the codex people, read your book!<br /><br /><a href="http://www.youtube.com/watch?v=sxD-GFCm1Nk">Battle Report 3 Wolves v Nids</a>Rancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-89508671076767224542010-12-18T10:56:00.000-08:002010-12-18T11:53:53.773-08:00Time for more Battle ReportsHad a chance to get a game in yesterday with Cameron. Great game as always video battle report is linked at the end of the post.<br /><br />Some Flavor Text.<br /><br />In Preparation for the Festival of Swords Chapter Master Neuva Cartage and elements of the 1st company of Brotherhood of Fios staged their wargame with their geneseed brothers the Black Templars. Twas to be a training exercise on both sides in preparation for the games of the Festival. A suitable abandon city was found and both the Marshal of the Templars and the Brother hood took their positions on the field. It was to be a test of strength and as such only units fully destroyed would count towards the winner. The Black templar prepared their march in traditional battle line postion. Master Cartage in stead refused his right and anchor his defense around the building on the left. The Marshal and the Chapter Master Saluted and then in unison proclaimed FOR DORN! as their forces advanced on each other.<br /><br /><a href="http://www.youtube.com/user/rancor709?feature=mhum#p/u/3/PIpJS_XqEww">Battle Report 2 Imperial fists vs Black Templar</a>Rancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-65697365998249362372010-12-14T19:12:00.001-08:002010-12-14T19:17:12.430-08:00Update Work in ProgressWorking on my Preheresy-during the Siege of Terra era Imperial Fists<br /><br /><br /><a href="http://s464.photobucket.com/albums/rr8/rancor709/?action=view&current=968_0172.jpg" target="_blank"><img src="http://i464.photobucket.com/albums/rr8/rancor709/968_0172.jpg" alt="Photobucket" border="0" /></a> Work in Progress picture just did him up tonight his helm is from the empire knights in Fantasy with a lot of cuting and file work to make it look like the Mk3 style of armor. The over all goal is to have a fully field able highly kitbashed heresy era army assembled and painted for adepticon 2012. 2011 time frame is too tight, with the nids being work on at the same time so I'd rather get this army 100% right for the 2012 championships.Rancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-27773977897994773452010-12-11T11:53:00.000-08:002010-12-11T13:19:59.097-08:00Prepare for Battle....REPORT!Deep in the heart of the now destroyed city of Turban, lurks the main resistance of the upstart heretics forces. Believing in his arrogance and greed that Imperial soldiers could be squandered to fight his own personal war, Commander Cam de Brown had been told by Regional Command that the planet of Narithirian was complaint and was under no circumstances to be pillaged for supplies. De Brown had other intentions and rapidly descended his forces on the unsuspecting city of Turban. Imperial distress calls state that De Brown had launch his invasion of the planet capital to secure certain artifacts of unknown and unholy origin. Turbans citizenry were unprepared for an attack by disloyal imperial forces, they put up little defense but did manage to get an astropathic message sent before the high chamber was breached. This message was picked up by Librarian Vandet Ordos and he directed the Brotherhood of Fios' strikecruiser towards Narithirain to deliver imperial justice. Only a complete annihilation of Cam de Brown's forces would cleanse this planet, FOR CARTHAGE,FOR DORN, AND FOR THE FATHER OF ALL ON EARTH! The brotherhood chanted their ancient battle cry as they descended for the fight.<br /><br /><br /><br />Imperial Guard Vs Space Marines 1500pts watch the show<br /><a href="http://www.youtube.com/user/rancor709?feature=mhsn#p/u/2/GLGEu9HQjKM"><br /></a><a href="http://www.youtube.com/user/rancor709?feature=mhsn#p/u/2/GLGEu9HQjKM"><br /></a><a href="http://www.youtube.com/user/rancor709?feature=mhsn#p/u/2/GLGEu9HQjKM">BATTLE REPORT LINK</a>Rancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-64866142816967405382010-12-05T10:41:00.000-08:002010-12-05T12:52:32.139-08:00Rancor's back with more ideas on C;SMCodex Space Marines my codex of choice I've been playing marines since I came into this game 10 years ago. The current version of the codex has captured my imagination since it was released and despite the evolution of the game in the forms of the Space Wolves, and Blood Angels I am still a huge fan of what Codex marines offers even at a tournament level. <br /><br />I been playing around with some builds lately focusing on making combat tactics the focus of the list. In a game that focuses on getting the charge off, combat tactics has the ability to deny the charge. Many armies are built around the charge, the ability to auto fail the moral check and regroup the following term is a game changer and a way that we can keep codex marines relevant without having to run a Vulkan List.<br /><br /> This has lead to some fairly interesting changes in my thoughts on tactical squads design. Played a game the other day against a codex marine list that built his tactical squads like this, 8bolters, Special weapon, srgt with Combimelta and Pw. The real change here in design to the typical is not taking the heavy weapon. This kinda threw me until I saw how much freedom it gave the squad, instead of limiting the rocket launcher to a bolt pistol or having to combat squad or have the entire team stay still, instead he used this squad like an advancing cohort of a roman legion.<br /><br />It gave him a clear focus for his tactical squad as opposed to trying to have it fill multiple roles but doing all of them poorly. Seeing this it made me see if such a build would work in my army. From table top experience I would say it will increase the efficiency of my overall build<br /><br />List to Ponder 1850<br /><br />Terminator Libby storm bolter, Force weapon, Null zone and Avenger<br /><br />10 Man Termy Squad 2xCml and 1xCF<br /><br />Dread with MM CCW/HF<br />in drop pod with Locator beacon<br /><br />Dread with Assault Cannon CCW/HF<br />in drop pod with Locator beacon<br /><br />10 man tactical with Missle, Melta and Combimelta in a drop pod<br /><br />10man tactical with melta and PF and bolter srgt in a rhino<br /><br />10 man tactical with flamer and combimelta in a rhino<br /><br />5 man scout squad with CCw/Bps Srgt with Combimelta and melta bomb<br /><br />Pred with AC and Hb sponsons<br />Pred with AC and HB sponsons.<br /><br />Thought, opinions, and a video to come.Rancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-55170550107424421442010-11-30T19:11:00.000-08:002010-11-30T19:13:26.971-08:00Hobby update this time in <a href="http://www.youtube.com/watch?v=WaRA9aQmkfs">Video</a> formRancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-59515341700298908972010-11-21T13:52:00.000-08:002010-11-21T14:02:01.776-08:00a New amazing show and a new amazing forum.Change is a part of life and sometimes what changes is for the best. Deep Strike Radio a fantastic pod cast that started a few weeks ago is launching a forum, The Custodes. Its a fantastic community with a lot experienced and knowledgable gamers. The forums themselves have been up on a limited beta for the last 3 days. I'm one of the Moderators of the forum so come and check us out. We want your ideas your knowledge and you to show off your hobby skills. Advance in the community is based on the quality not the quantity of your post. So bring it to win. And check out deep strike radio. Great show that takes a more fluff oriented take to the game itself and some excellent list building advice as well. They recently completed a full and very exciting review of the Dark Eldar codex. Check them out at www.deepstrikeradio.com and come to the start of what will be on of the greatest hobby forums on the planet the custodes. at www.thecustodes.comRancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-67653687225049018712010-11-14T14:07:00.000-08:002010-11-14T14:32:40.974-08:001850 Tournament Yesterday.<span style="color: rgb(51, 204, 0);">The Heroic 28's put on an event at Area 51 in grapevine Yesterday that a lot of the crew up from Austin, Texas including BigRed and BushidoPanda of BOlS fame. The event was a 4 round Rogue Trader style tourney that used the nova style missions, the fixed objective 5 objects, the modified kill points, and the modified Vps and table quarters in various combinations It was an interesting tournament and I have say it was a lot of fun. I went 2-2 with my first game being a very tight lose, my second game being a tight win, my third game I was able to get a major victory which shot me up to table 8. On table 8 my opponent and I had a very good game, but I screwed up a few things early on namely my deployment which hurt me through out the game leading to a major lose. Not a bad day, the list I used was C:SM</span><br /><br /><span style="color: rgb(51, 204, 0);">List</span><br /><span style="color: rgb(51, 204, 0);">Libby Null Zone and Avenger</span><br /><span style="color: rgb(51, 204, 0);"> 10 Tactical termies 1xCF 2xCml,</span><br /><span style="color: rgb(51, 204, 0);"> 2 drop poding Dreads 1 MM DCCWSB 1 Assault Cannon and DCCWSB with Locator beacons on the pods,</span><br /><span style="color: rgb(51, 204, 0);">10man tactical melta RL and combimelta in a droppod,</span><br /><span style="color: rgb(51, 204, 0);"> 2 1o man tacticals in rhinos 1 with PF Melta Rl, the other Flamer RL srgt combimelta,</span><br /><span style="color: rgb(51, 204, 0);"> 2x Landspeeder storms with MMs</span><br /><span style="color: rgb(51, 204, 0);">2 Dakka Preds(AC,and HBs)</span><br /><br /><span style="color: rgb(51, 204, 0);">The list preformed exceedingly well, combat tactics is an incredible tool in the space marine tool toy box. Tactical termies preformed exceedingly well in all but the final game as my ability to roll 2+ armor saves ended. Having to do it again the storms under preformed. My ideas with them worked however their impact on the overall game was minimal amazingly no one chose my storms as their kill points. I think two tweaks to this list would be to eliminate the storms and replace them with Upgrading the libby to Terminator armor with a Storm shield, giving extra armor to both dreads, and taking a normal landspeeder with a Multimelta. That set up is stronger overall the storms were interesting but not having the points for their normal scout units made them greatly under preform. More to come</span>Rancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-7720987939545173562010-11-10T17:27:00.000-08:002010-11-10T18:01:53.758-08:00Combat Patrol Adepticon 2011<span style="color: rgb(51, 204, 0);">Well I am making my plans for my Adepticon combat patrol army and am leaning towards taking my nids. Because I am really liking how the army looks above everything else at the moment. The army plays extremely fun at low points and I can have potentially a bunch of stuff on the table.</span><br /><br /><span style="color: rgb(51, 204, 0);">Potentially list one is a tribute to the great mind that is Russ Waklin of the D6 Generation who has long ascribed to a theory of list design he calls Back, Dakk, and Hack. Essentially you want something that can disrupt your opponents backfield, You need to be able to shoot, and you need to be able to Close combat.</span><br /><br /><span style="color: rgb(51, 204, 0);">The Lists</span><br /><span style="color: rgb(51, 204, 0);">3xWarriors with DeathSpitters Scything talons</span><br /><span style="color: rgb(51, 204, 0);">1xHive Guard</span><br /><span style="color: rgb(51, 204, 0);">8xGenestealers</span><br /><span style="color: rgb(51, 204, 0);">13xHormaguants with Toxin Sacs and Adrenal Glands</span><br /><br /><span style="color: rgb(51, 204, 0);">The list provides shooting both anti tank and antiinfantry in the form of the Warriors and the Hive guard. the stealers can either infiltrate or outflank disrupting the opponents back field they also provide some additional Close combat strength. The Hormaguants wound everything on a 4+ and are int 6 on the charge providing even more close combat strength.</span>Rancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-56169744489082350612010-11-08T18:14:00.000-08:002010-11-08T19:21:27.394-08:00Assault as a can opener<span style="color: rgb(51, 255, 51);">I want to dispel a popular myth, the best way to kill a vehicle in 40k is shooting. Lets look at this you need to be able to see it and it needs to not have smoke up, you need to be able to roll to hit it, you'll likely be against its hardest armor facing. Then you have to get a penetrating roll. Typically your anti shooting is only 1 shot per unit, 2 if your lucky. Melta is an excellent choice for this operation, however look at the ranges you require to get the full benefit of the majority of melta weapons, you either have to 12"in for a multimelta or 6"in for a melta gun. That puts you into assault range, or rapid fire range of your opponent. </span><br /><br /><span style="color: rgb(51, 255, 51);">An a perfect world your shooting will blow up or disable the enemies armor, however anyone that plays regularly realizes that only in the nebulous world of numbers does that always hold true. In reality you will miss your shots, you will fail to penetrate, and someone will make 100% of their cover saves.</span><br /><br /><span style="color: rgb(51, 255, 51);">Assaulting a vehicle changes the game first and foremost you always hit a vehicle on rear armor. Which is typcially the weakest armor it has. The mighty Leman Russ and its many variants still only have a max rear armor of 11. Much better then the 14 front and 13 sides you'd normally have to deal with while shooting. Also many units are either equipped with or can purchase grenades. Meaning if you have Krak grenades you now have a str6 attack on rear armor on a standard marine or even a marine scout. You will hit depending on how far your opponent moved, sometimes you need 4's sometimes you need 6's but sometimes you autohit. But this also means you are throwing more dice at the problem then typically if you are shooting at the vehicle as not all soldiers carry antitank weapons usable in the shooting phase.</span><br /><br /><span style="color: rgb(51, 255, 51);">The dangers of assaulting the vehicle are if you explode the vehicle you expose yourself to damage and you are never looked in combat with a vehicle so yes you can be shot. However if your opponent doesn't move or can't move his vehicle out of base to base, during his assault phase you are considered to be in combat with the vehicle and get to hit it again. </span><br /><br /><span style="color: rgb(51, 255, 51);">When assaulting a vehicle try and position your charge in such a way as to use the vehicle as cover, you may get a wrecked result, meaning the vehicle stays put and is essentially los blocking terrain. Also you can set up some nasty multi-charges by declaring on a vehicle and sweeping into other units so long as you position yourself properly. For better or worse 40k has become a can opener game, make sure you aren't leaving tools in your tool box to open that can, sometimes it just takes a fist.</span>Rancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-9502074692145094792010-11-06T20:30:00.000-07:002010-11-06T20:39:37.210-07:00Pics of the Nids<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YUMRz9IEtbk/TNYd1Zd5XLI/AAAAAAAAABM/m91h8XEYsYg/s1600/The+brood+grows+001.JPG"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_YUMRz9IEtbk/TNYd1Zd5XLI/AAAAAAAAABM/m91h8XEYsYg/s320/The+brood+grows+001.JPG" alt="" id="BLOGGER_PHOTO_ID_5536645595105156274" border="0" /></a><br /><br /><span style="color: rgb(51, 204, 0);">Prepare for Hive Fleet </span><span class="read_info_imgtype_name"><span style="color: rgb(51, 204, 0);">Dendrobate<br /><br /><br />The hive fleet grows preparing for its strike.<br /><br /><br /></span></span>Rancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-44966768318781653072010-10-30T09:23:00.000-07:002010-10-30T15:18:58.683-07:00Battle 1850 Shrike vs IG Tourney prep<span style="color: rgb(51, 204, 0);">Hi Gang Rancor709 here with a battle report from Monday night Gaming at Area 51 in Grapevine Texas. Getting prepped and tweaking my list for the upcoming Tourney on Nov 13th. So it was me vs Mike's Mech Guard with Execution tank 2xVendettas, and 1 two man Russ squadron and 1 single Vindicator with Tank ace and a bunch of Chimeras with and a hell hound. I was running my Shrike foot 10th company list with Shrike Termy Libby SS Null zone and Gate, 10 man TH/SS termies with 3lcs, 6 man sternguard with 2xMl and combimelta, 2x5man Scouts with Ccw Bp Srgts with PF, Combimeltas and meltabombs, 2x5man Sniper Scouts camo claoks ML, and Srgt with Sniper rilfes. 10 man Tacitcal squad with Lascannon and Flamer srgt with a combimelta. 2 landspeeder storms 1 with HF 1 with MM and a 10man assault squad with a Pw. </span><br /><br /><span style="color: rgb(51, 204, 0);">Okay so we roll up mission and its Annihilation and then deployment and its dawn of war. Mike wins the roll to go first. Mike deploys nothing allowing everything to roll on turn 1. I infiltrate my two sniper scout teams both in cover on in my back field on opposite sides of the table. 1 outflank shrike the two ccw scouts squads each in a storm, I deep strike the assault squad, Hold the tactical squad in reserve. My sternguard I have coming on turn 1</span><br /><br /><span style="color: rgb(51, 204, 0);">Turn1-m</span><br /><br /><span style="color: rgb(51, 204, 0);"> Mike rolls on in a line across his back field. with his hellhound zipping forward on my right to eat my scouts squad. I really dislike hellhounds, but I play a lot of scouts. Thankfully It was really dark none of Mikes vehicles can see my scouts especially the hellhound. I have to say when he rolled low for his vision I was relieved.</span><br /><span style="color: rgb(51, 204, 0);">Turn 1 J</span><br /><br /><span style="color: rgb(51, 204, 0);">My sternguard come on and run into a building so they can lay down missle fire next turn. My far left scouts try and see a chimera but can't the srgt was drinking again. My scouts on the far left roll to see the chimera they don't. The scouts on the right think they see a hellhound in the distance. They do but only 2 snipers and my Srgt can see the others didn't make out the hellhound in the early morning light. I roll and get 2 hits, I get a rend, and then I roll a 1 so I get a strength 10 hit on armor 12. So needless to say...</span><br /><span style="color: rgb(51, 204, 0);">Turn2-M</span><br /><span style="color: rgb(51, 204, 0);">With the dawn comes the voices of big guns. Mikes shooting was devastating the hellhound ate the right scouts. My sternguard sqaud eat the combined fire of all but 2 of his chimeras and and vanquisher cannon. My far left scouts squad lose 1 dude. It had truly been a red dawn.</span><br /><span style="color: rgb(51, 204, 0);">Turn 2-J</span><br /><span style="color: rgb(51, 204, 0);">I roll my reserves and get deepstriking assault squad and MM Storm with its surprise in side squad. The outflank on my left on his table side and I drop my Assault squad on the right . No misshap but I scattered 8 further back then I wanted. My scouts jump out of their ride ready to fight. Seeing the back armor of a chimera and a Vanquisher ace tank that didn't move last turn. And I screwed up, I knew it as soon as I did it too.</span><br /><span style="color: rgb(51, 204, 0);">I shoot the storm at the rear of the vanquisher tank and fail to hit. I instead of trying to pop the chimera and then multicharging, go and shoot the vanquisher with the combimelta, and I blow the damn thing up. And lost a scout in the explosion. So they are hanging in the wind.</span><br /><br /><span style="color: rgb(51, 204, 0);">Turn3-M</span><br /><br /><span style="color: rgb(51, 204, 0);">mike Flys a Vendate over to blow up the storm. rearranges his forces to kill my assault squad and turns the chimera to eat the scouts behind them. His guns open up and my 10 man assault squad is magically reduced to my srgt and a lone assault marine. He fires into my snipers in the nest and kills all but the srgt who breaks. And he turns his vengeful guns on my scouts that blew up his tank ace and they die.</span><br /><br /><span style="color: rgb(51, 204, 0);">Turn 3J</span><br /><span style="color: rgb(51, 204, 0);">I was feeling good about myself at this point I figured the rest of my army would come in and make up some ground. reserves Shrike comes in with his marry band of awesome, The other storm comes in the tactical squad seeing the bloodshed decide to hang back a turn. My lone sniper rallys and hangs out in terrain. I get to put shrike and friends where I want thanks to rolling a 6. They come in an inch away form his hellhound and the chimera on his right. My assault squad runs forward to attack his command chimera. My other band of scouts come in on the left. and I make another mistake, instead of remember this is a killpoints game I and going with my standard plan of kill transport and then eat squad inside with scouts which is what that unit is designed to do. I instead disembark my scouts run them and have them charge the executioner tank. they Promptly do nothing to the damn thing. Yup at that point I was not happy with myself. My assault squad stunned the chimera. and Shrike and friends killed the chimera and the hellhound in the insueing explosion shrike takes a wound and he loses 4 vets from his chimera but they stand firm. </span><br /><br /><span style="color: rgb(51, 204, 0);">Turn 4 M</span><br /><span style="color: rgb(51, 204, 0);">Mike forgets to move his chimera that I assaulted. He moves his executioner away from the scouts he kills both storms this turn, He also kills my 5 ccw scout squad. he shoots at my termies killing a Th/ss.</span><br /><br /><span style="color: rgb(51, 204, 0);">Turn 4 J</span><br /><span style="color: rgb(51, 204, 0);">I got overly fancy I detached shrike from the squad and set him up to charge the left over squad that was in the rhino, I run my conga line of doom toward s the chimera that was again was stunned by the assault squad again. I charge both the assault squad and the Libby with the termies into the chimera wrecking it. Shrike attacks his squad in the chimera crater and forces them to break and below half strength</span><br /><br /><span style="color: rgb(51, 204, 0);">Turn 5 M</span><br /><br /><span style="color: rgb(51, 204, 0);">I felt like the eyes of Texas were upon me...and so were all of mikes Guns. What seemed like two hundred shoots later. I had Shrike The libby and 2 Thunderhammer termies left. and my hanging out Sniper scout srgt in the building out of line of sight.</span><br /><br /><span style="color: rgb(51, 204, 0);">Turn 5 J</span><br /><br /><span style="color: rgb(51, 204, 0);">This turn I move shrike into another bit of cover. I assault with my libby and two remaining Thunderhammers his commander unit. I kill all but the commander who breaks and runs.</span><br /><br /><span style="color: rgb(51, 204, 0);">we roll to continue and I roll a 1 a common occurrence that night. In the finally tally. It was Mike with 7kp and me with 6kP. It was a great hard fought game that really showed I have to play flawlessly with this list which having played similar lists in the past I know. its doubly so against guard. Looking forward to the tourney and hopefully facing off with Mike again soon so I can him the business.</span>Rancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-9297851422414375402010-10-22T16:43:00.000-07:002010-10-22T16:44:39.321-07:00Adepticon Is bookedThe 709 is heading to adepticon this April. Looking forward to my first adepticon planning on making it a casual style trip, with the focus on fellowship with the other members of the freebootaz forum. Taking in a class and doing 2 solid days of Combat Patrol as its my favorite brand of 40k. Quick dirty and fun. Hoping to see you all their.Rancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-13461438809316366622010-10-20T18:37:00.000-07:002010-10-20T18:56:52.035-07:00The Table is smaller than it used to be...<span style="color: rgb(51, 204, 0);">Evening all, Rancor709 here with some deep thoughts on the game. The table has shrunk in 5th edition, the space between armies is smaller and the gaps can be closed more quickly. How has this happened, well the first and obvious choice is the mechanization of so many armies namely marines and the infamous imperial guard. The sutler shift has occurred through the deployments in the game itself and the run rule. Along with the ability of many units to outflank.</span><br /><br /><span style="color: rgb(51, 204, 0);">Run shrunk the game because for the first time infantry could move a total of 12" if dice are lucky without the aid of a vehicle. Combine run with a fleet unit and you have the potential for basic infantry to charge 18" jump infantry potential 24" charge. If you roll pitched battle and both you and your opponent line up on the 12" starting line you have a turn 1 charge. </span><br /><br /><span style="color: rgb(51, 204, 0);">Outflanking, the ability of a unit to come in along the short board edges out of reserves has really shrunk the game table. No longer is the battle field 48" wide the ability to outflank means anywhere along that edge I can bring my forces to bare on a unit. Outflanking units ably pressure and help force deployment of your opponent. </span><br /><br /><span style="color: rgb(51, 204, 0);">The board has shrunk so what does this mean, this means that 24" range is not a handy cap for many armies. The speed with which the gap can be closed means range won't always protect you. It also begs the questions in the meta, have we come to the point that infantry heavy is going to be the new counter for heavy mech forces, and forces tailored to crush mech. If you are vehicle heavy you simply don't have the points to be infantry heavy. More testing is needed but I am bringing a foot heavy Shrike list to the tourney we are having at Area 51 in Grapevine inviting the boys from Bell of Lost Souls up for a Texas, style challenge using modified NOVA format. I give you the list</span><br /><br /><span style="color: rgb(51, 204, 0);">1850 pts</span><br /><span style="color: rgb(51, 204, 0);">Shrike</span><br /><span style="color: rgb(51, 204, 0);">Libby Termy Armor Storm shield-Avenger and Null Zone</span><br /><span style="color: rgb(51, 204, 0);">10-Assault termies 7Th/Ss 3xLCs</span><br /><span style="color: rgb(51, 204, 0);">6Man Sternguard 2xMissile launcher srgt with Combimelta</span><br /><span style="color: rgb(51, 204, 0);">10 Man Tactical Squad Lascannon Flamer and Srgt with combimelta</span><br /><span style="color: rgb(51, 204, 0);">2x5man scout squads CCw&bps Srgts with PFs, Combimeltas and meltabombs</span><br /><span style="color: rgb(51, 204, 0);">2x5man Scouts squads Sniper Rifles Missile Launchers and Srgts with Sniper Rifles</span><br /><span style="color: rgb(51, 204, 0);">LandSpeeder storm Heavy Flamer</span><br /><span style="color: rgb(51, 204, 0);">Landspeeder Storm Multimelta</span><br /><span style="color: rgb(51, 204, 0);">10 Assault Squad with Jump packs Srgt with PW. </span>Rancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-15448548056878568172010-10-16T21:34:00.000-07:002010-10-16T21:56:31.625-07:00The Hive mind cometh<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.inkart.net/animals/images/large/dyeing_poison_dart_frog.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 800px; height: 534px;" src="http://www.inkart.net/animals/images/large/dyeing_poison_dart_frog.jpg" alt="" border="0" /></a><br /><span style="color: rgb(51, 204, 0);">Hey gang, got a new army that I am starting up and after much deliberation I am coming to the call of the Hive mind. The nids as a concept both in modeling and in the lore of 40k have always caught my eye. Still my most lasting memory of 40k imagery is the picture in the old 4th edition Marine codex of Imperial fists standing before an overwhelming horde of Nids. And so I am joining the hive mind. The goal is have a fully functional and painted nid force of 2000pts for next years Wargames con.</span><br /><br /><span style="color: rgb(51, 204, 0);">Prepare for Hive Fleet </span><span class="read_info_imgtype_name"><span style="color: rgb(51, 204, 0);">Dendrobate</span><br /><br /><span style="color: rgb(51, 204, 0);">The color scheme I'm stealing from nature as the regular nid fleets don't appeal to me. Having my army which make use of toxin sacs quite a bit fit the poison dart theme well. More to come as the hive fleet propagates. </span><br /><br /><br /></span>Rancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-76030943336496460182010-10-10T20:29:00.000-07:002010-10-10T21:03:27.890-07:001850 Lists, lets talk<span style="color: rgb(51, 204, 0);">Okay gang Rancor here preparing for a major event going down in North Texas at Area 51 Games and Collectibles in Grapevine, Texas. The local 40k group is going to be running an 1850pt event and if I'm still in the area on November 13th. I'm going and I'm bring Codex Space Marines. The question is what list am I going to bring. Its using a modified Nova Format so it rewards armies that are compact on VP's, hard hitting and versatile. So what do I bring, I could go razorspam but I personally hate that army so no go. I could go with a varient of what I took to bolscon subtracting some points to get it to the necessary points. Or I could bring the Shrike style armies I've been playing around with. I could go with my Sicarius build, or I could go basic.</span><br /><br /><span style="color: rgb(51, 204, 0);">The Army</span><br /><br /><span style="color: rgb(51, 204, 0);">1850 Pts - Space Marines Roster</span><br /><br /><span style="color: rgb(51, 204, 0);">HQ: Space Marine Librarian </span><br /><span style="color: rgb(51, 204, 0);"> 1 Space Marine Librarian (Unit Type: Infantry; ...in Power Armour;Psyker; Null Zone; Smite)</span><br /><span style="color: rgb(51, 204, 0);"> 1 ...in Power Armour Bolt Pistol; Force Weapon)</span><br /><br /><span style="color: rgb(51, 204, 0);">Elite: Dreadnought </span><br /><span style="color: rgb(51, 204, 0);"> 1 Dreadnought Searchlight; Smoke Launchers; Extra Armor; Dreadnought CCW; Multi-Melta; Storm Bolter)</span><br /><br /><span style="color: rgb(51, 204, 0);">Elite: Dreadnought </span><br /><span style="color: rgb(51, 204, 0);"> 1 Dreadnought Searchlight; Smoke Launchers; Extra Armor; Dreadnought CCW; Storm Bolter; Assault Cannon)</span><br /><br /><span style="color: rgb(51, 204, 0);">Elite: Sternguard Veteran Squad </span><br /><span style="color: rgb(51, 204, 0);"> 4 Sternguard Veteran Squad @ Bolter x2; Combi-Meltagun x2</span><br /><span style="color: rgb(51, 204, 0);"> 1 SergeantBolt Pistol; Combi-Meltagun x1</span><br /><span style="color: rgb(51, 204, 0);"> 1 Rhino </span><br /><br /><span style="color: rgb(51, 204, 0);">Troops: Tactical Squad (11#, 225 pts)</span><br /><span style="color: rgb(51, 204, 0);"> 9 Tactical Squad Plasmagun; Missile Launcher</span><br /><span style="color: rgb(51, 204, 0);"> 1 Sergeant Combi-Meltagun x1</span><br /><span style="color: rgb(51, 204, 0);"> 1 Rhino </span><br /><br /><span style="color: rgb(51, 204, 0);">Troops: Tactical Squad </span><br /><span style="color: rgb(51, 204, 0);"> 9 Tactical Squad Bolter x7; Flamer; Missile Launcher</span><br /><span style="color: rgb(51, 204, 0);"> 1 Sergeant Bolt Pistol; Power Weapon x1Combat Tactics)</span><br /><span style="color: rgb(51, 204, 0);"> 1 Rhino </span><br /><br /><span style="color: rgb(51, 204, 0);">Troops: Tactical Squad </span><br /><span style="color: rgb(51, 204, 0);"> 9 Tactical Squad Meltagun; Lascannon;</span><br /><span style="color: rgb(51, 204, 0);"> 1 Sergeant Bolt Pistol; Power Fist x1</span><br /><span style="color: rgb(51, 204, 0);"> 1 Rhino </span><br /><br /><span style="color: rgb(51, 204, 0);">Troops: Scout Squad </span><br /><span style="color: rgb(51, 204, 0);"> 7 Scout Squad Bolt Pistol x7; Combat Blade x7; </span><br /><span style="color: rgb(51, 204, 0);"> 1 Sergeant Melta Bombs; Combi-Meltagun x1; Power Fist x1; </span><br /><br /><span style="color: rgb(51, 204, 0);">Fast Attack: Land Speeder Squadron </span><br /><span style="color: rgb(51, 204, 0);"> 1 Land Speeder Squadron Heavy Bolter x1; Typhoon Missile Launcher x1; </span><br /><br /><span style="color: rgb(51, 204, 0);">Fast Attack: Assault Squad </span><br /><span style="color: rgb(51, 204, 0);"> 9 Assault Squad jump Pack; Power Armour; Bolt Pistol x9; Chainsword x9; And T</span><br /><span style="color: rgb(51, 204, 0);"> 1 Sergeant Jump Pack; Power Armour; Melta Bombs; Bolt Pistol; Power Fist x1; </span><br /><br /><span style="color: rgb(51, 204, 0);">Heavy Support: Predator (1#, )</span><br /><span style="color: rgb(51, 204, 0);"> 1 Predator @ Autocannon; Heavy Bolter (each side))</span><br /><br /><span style="color: rgb(51, 204, 0);">Heavy Support: Predator (1#,)</span><br /><span style="color: rgb(51, 204, 0);"> 1 Predator @ Autocannon; Heavy Bolter (each side))</span><br /><br /><span style="color: rgb(51, 204, 0);">Yes I know gasp in horror at the lack of Thunder Hammer Terminators Let me tell you some things about Thunderhammer terminators, their time is rapidly coming to close. I am personally board with the unit honestly and find that they simply scream kill my ride and don't worry about me. Which is why when I run them I tend to either gate them or some other tricky deployment method, shrike anyone? </span><br /><br /><span style="color: rgb(51, 204, 0);">List general concepts and ideas.</span><br /><br /><span style="color: rgb(51, 204, 0);">Essentially this is a mech list that while utilizes a counter assault unit and an outflanking unit. The sternguard are here because they are excellent all rounders and fun. The dreads are used as walking distractions and counter assault units for softer targets. This list utilizes combat squads and combat tactics. Each of the tactical squads has a dedicated roll that work in union with one another. Its a simple but tactically rich list. Again at this points its getting some play test atm, and I'm still leaning towards taking my Shrike list. More to come on that list build at 1850. </span>Rancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0tag:blogger.com,1999:blog-5548917946683794398.post-68494607567504725532010-10-07T21:19:00.000-07:002010-10-10T20:29:28.121-07:001500pts of Lysander fun<span style="color: rgb(51, 255, 51);">All right gang. Have a list I've been testing and having some fun with locally. The list is basically a combination of two of my favorite synergies in the game. Lysander and shooting Terminators combine with rapid moving Storm riding Scouts. The Theme is essentially learn from the master, up and coming scouts being used to lure the enemy into the arms of the First company.</span><br /><br /><span style="color: rgb(51, 255, 51);">The List </span><br /><br /><span style="color: rgb(51, 255, 51);">Lysander</span><br /><br /><span style="color: rgb(51, 255, 51);">7-Th/Ss Termies</span><br /><br /><span style="color: rgb(51, 255, 51);">10 Tactical Terminators 2xCML and 1xCF</span><br /><br /><span style="color: rgb(51, 255, 51);">5 Man Scout with Camo cloaks Ml and Sniper rifles</span><br /><br /><span style="color: rgb(51, 255, 51);">5 Man Scout with Camo Cloaks ML and Sniper Rifles</span><br /><br /><span style="color: rgb(51, 255, 51);">5 man scout squad with ccw&bp Srgt. With PF Combimelta and Meltabomb</span><br /><br /><span style="color: rgb(51, 255, 51);">5 man Scout Squad with ccw&bp Srgt with PF Combimelta and meltabomb</span><br /><br /><span style="color: rgb(51, 255, 51);">Landspeeder Storm with Heavy Flamer</span><br /><br /><span style="color: rgb(51, 255, 51);">Landspeeder Storm with Multimelta</span><br /><br /><span style="color: rgb(51, 255, 51);">The list Analysis</span><br /><br /><span style="color: rgb(51, 255, 51);">Lysander-King of the beasts in the Space marine codex, a Closecombat nightmare for most armies, highly survivable and giving rerolls to the stormbolters. He gives them some additional punch in combat and survivablity as well. </span><br /><br /><span style="color: rgb(51, 255, 51);">TH/SS Termies- In this list they function as a fire magent and provide the tactical termies a 4+ cover save as they advance up the board towards the enemy. If this unit doesn't die to man it will hit you and do something. This is a focus threat they'll take shoots as they advance but that's there job.</span><br /><br /><span style="color: rgb(51, 255, 51);">Tactical terminators- Let the nerd rage begin lol. There is nothing wrong with tactical terminators especially with lysander providing the rerolls. This unit takes a lot of damage, can be combat squaded depending on mission and opponent. Also Its 4 ML shots a turn. They provide a lot of wounds to get lysander into combat and so something all the way their.</span><br /><br /><span style="color: rgb(51, 255, 51);">Landspeeder Storms and Their Ccw scouts- These 2 units I have been using for the last year. They are amazing in terms of flexibility and are exercises in the power of rolling 4's. If you can roll 4's well and in numbers, play scouts. The key to this unit is the Srgt, they are built to open the tin cans so popular these days and have them and the scouts eat the contents. Typically best to work the two scouts unit in unison if possible. I will either outflank both units, or I will deploy them and scout move up so that a turn 1 charge is possible. Stranding your opponents death star before it gets of the line is priceless. This unit consistently earns its points and more.</span><br /><br /><span style="color: rgb(51, 255, 51);">Camo scouts- Yup some buddy has to daisy pick, 1 will hopefully get a 2+ save thanks to Lysanders bolster defenses. the other a 3 plus. they help bust open armor 12 and try and pin space wolves and monstrous creatures. Their scouts they do their job or they don't. either way you pray that your opponent doesn't have heavy flamers. </span><br /><br /><span style="color: rgb(51, 255, 51);">Overall: The list combines the speed and agility of the scouts with the staying power and threat of Terminators and Lysander. The Scouts in storms can eliminate or lessen the major threats to the termies after that you just roll. Its a very fun list to play. Try it out and comments concerns and drunkin ramblings welcome.</span>Rancor709http://www.blogger.com/profile/05992443350407379242noreply@blogger.com0