Thursday, October 7, 2010

1500pts of Lysander fun

All right gang. Have a list I've been testing and having some fun with locally. The list is basically a combination of two of my favorite synergies in the game. Lysander and shooting Terminators combine with rapid moving Storm riding Scouts. The Theme is essentially learn from the master, up and coming scouts being used to lure the enemy into the arms of the First company.

The List

Lysander

7-Th/Ss Termies

10 Tactical Terminators 2xCML and 1xCF

5 Man Scout with Camo cloaks Ml and Sniper rifles

5 Man Scout with Camo Cloaks ML and Sniper Rifles

5 man scout squad with ccw&bp Srgt. With PF Combimelta and Meltabomb

5 man Scout Squad with ccw&bp Srgt with PF Combimelta and meltabomb

Landspeeder Storm with Heavy Flamer

Landspeeder Storm with Multimelta

The list Analysis

Lysander-King of the beasts in the Space marine codex, a Closecombat nightmare for most armies, highly survivable and giving rerolls to the stormbolters. He gives them some additional punch in combat and survivablity as well.

TH/SS Termies- In this list they function as a fire magent and provide the tactical termies a 4+ cover save as they advance up the board towards the enemy. If this unit doesn't die to man it will hit you and do something. This is a focus threat they'll take shoots as they advance but that's there job.

Tactical terminators- Let the nerd rage begin lol. There is nothing wrong with tactical terminators especially with lysander providing the rerolls. This unit takes a lot of damage, can be combat squaded depending on mission and opponent. Also Its 4 ML shots a turn. They provide a lot of wounds to get lysander into combat and so something all the way their.

Landspeeder Storms and Their Ccw scouts- These 2 units I have been using for the last year. They are amazing in terms of flexibility and are exercises in the power of rolling 4's. If you can roll 4's well and in numbers, play scouts. The key to this unit is the Srgt, they are built to open the tin cans so popular these days and have them and the scouts eat the contents. Typically best to work the two scouts unit in unison if possible. I will either outflank both units, or I will deploy them and scout move up so that a turn 1 charge is possible. Stranding your opponents death star before it gets of the line is priceless. This unit consistently earns its points and more.

Camo scouts- Yup some buddy has to daisy pick, 1 will hopefully get a 2+ save thanks to Lysanders bolster defenses. the other a 3 plus. they help bust open armor 12 and try and pin space wolves and monstrous creatures. Their scouts they do their job or they don't. either way you pray that your opponent doesn't have heavy flamers.

Overall: The list combines the speed and agility of the scouts with the staying power and threat of Terminators and Lysander. The Scouts in storms can eliminate or lessen the major threats to the termies after that you just roll. Its a very fun list to play. Try it out and comments concerns and drunkin ramblings welcome.

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